These templates are guidelines for “classes” within the world of Blut und Eisen. Remember that these are guidelines and that not every character who calls himself an archmage or an aristocrat will follow this exact template. Further, players are allowed to choose up to 5 quirks and 5 perks at character creation. For every 50 points that this campaign continues, players are allowed to choose an additional perk.
Nobility: 50 point lens
Nobles are the power players and the rulers of the world, linked by the great families of the world. You are either born into these families or invited by the most influential among them, raised to the rank of noble. The great families consider it their privilege to rule, but their grasp on society is failing with the rise of the bourgeoisie and the spread of magic among the common people. Those who belong to the ranks of the nobility are privileged, even though they do not always realize this.
Add the following advantages: Very Wealthy [30], Status 2 [10], Independent Income 5 [5], Political Power! [5]

Archmage 300 point template
Wizardry has always been seen as both a gift and a blessing by the people of Diana. Until the Strom revolts, only those of noble blood were allowed to be free wizards, because magic is too dangerous in the hands of those unworthy. In those days, and sometimes even in modern times, wizards were usually neutered and enslaved, forced to serve the noble families or the great nations of Diana. This fear is not unreasonable, as the power of magic is closely linked to the Witch Queens and many wizards suffer from supernatural side-effects, although these matters are not discussed in public. Demonic possession is always a danger for a mage. The Lorroan faith hunts down and kills those possessed by the vile fiends, while the Church of Man has more sinister purposes for those who are possessed.
Archmages are those who have mastered the Art, leading magical schools or shaping the land as they see fit. Without the guidance of these grand masters, magic surely would have destroyed Eonar.
Choose a country lens.
Attributes [150]: ST 10 [0], DX 12 [40], IQ 15 [100], HT 11 [10]
Secondary Attributes[-10]: HP 10 [0]; Will 15 [0]; Per 12 [-15]; FP 14 [9]; Basic Speed 6.0 [5]; Basic Move 6 [0].
Advantages [75]: Magery 3 [35] and Status 1 [5] • 30 points chosen from among +1 ST [10 to 20], +1 DX [20], +1 IQ [20], +1 to +2 HT [10 to 20], +Will [5/level], +Per [5/level],FP +1 to +5 [3/level], Allies (Bodyguard or servant; Built on 50%; 12 or less) [4], Combat Reflexes [15], Eidetic Memory [5] or Photographic Memory [10], Intuition [15], Language Talent [10], Luck [15] or Extraordinary Luck [30], Magery 4 [10], Reputation(Any) [Varies[, Spirit Empathy [10], Status +1 [5/level], Very Wealthy [30], Voice [30], or any of the country lens advantages from your native country.
Disadvantages [-60]: -15 points chosen from among Berserk [-10*], Bloodlust [-10*], Curious [-5*], Neutered [-1], Nightmares [-5], Obsession (Unlock the secrets of the arcane or Advance Own Carreer) [-10*], Phobia(Possesion) [-10*], Pyromania [-5*], Secret(Blood Mage) [-10], Social Stigma(Non-Noble Mage or Excommunicated) [-10], Unfit [-5] or Very Unfit [-15], Vow(Chastity or Abstain from Blood Magic) [-5], Workaholic [-5] • Another -20 points chosen from among the previous traits or Absent-Mindedness [-15], Bad Temper [-10*], Callous [-5], Charitable [-15*], Cowardice [-10*], Disciplines of Faith (Ritualism or Mysticism) [-5 to -10], Fanaticism [-15], Fat [-5], Greedy [-5*], Gluttony [-5*], Loner [-5*], Low PainThreshold [-10], Overconfidence [-5*], Selfless [-5*], Selfish [-5*], Stubbornness [-5], Truthfulness [-5*] • Another -25 points chosen from among the previous traits or Duty(Nation, 12 or less, Involuntary) [-15], Frightens Animals [-10], Lifebane [-10], Magic Susceptibility [-3/level], Phantom Voices (Annoying, Disturbing or Diabolical) [-5 to -15], Unluckiness [-10], Weirdness Magnet [-15] or any country lens disadvantages from your native country.
Background Advantages [10]: Choose a 10-point family lens.
Primary Skills [24]: Teaching (A) IQ-1 [1] – 14; Administration, Hidden Lore (Demons, Magic Items, Magical Writings or Spirits), Leadership and Occultism all (A) IQ [2] – 15; Thaumatology (VH) IQ [1] – 15; Seven of Breath Control (H) HT-1 [2] – 10; Current Affairs (Magical) (E) IQ+1 [2] – 16; Fortune Telling or Hazardous Materials(Magical) both (A) IQ [2] – 15; Cryptography, History(Magical or any other), Mathematics or Symbol Drawing (Dianan Runes) all (H) IQ-1 [2] – 14; Alchemy, Herb Lore, Hidden Lore(Any other) or Ritual Magic all (VH) IQ-2 [2] – 13; Exorcism (H) Will-1 [2] – 14;
Secondary Skills [16]: One of Knife (E) DX+1 [2] – 13 or Staff (A) DX [2] – 12; • A further ten points chosen from among Savoir-Faire(High-Society or Magical Orders) or Gesture both (E) IQ+1 [2] – 16; Connoisseur(Any), Heraldry, Politics, Public Speaking or Writing all (A) IQ [2] – 15; Esoteric Medicine (H) Per-1 [2] – 11; Linguistics, Literature, Philosophy, Religious Ritual or Theology all (H) IQ-1 [2] – 14; or any of the country lens skills from your native country or 2 more points in any secondary skill to raise it by one level, 6 more points to raise it by two • One of Fast-Talk at (A) IQ+1 [4] – 16; Diplomacy at (H) IQ [4] – 15; Intimidation at (A) Will+1 [4] – 15; Carousing at (E) HT+2 [4] -13; or Sex Appeal at (A) HT+1 [4] – 12;
Background Skills [15]: Choose a 15-point background lens.
Spells [30]: Choose 30 wizardly spells, which will be either (H) IQ+1 [1]-16 or (VH) IQ [1]-15 with the +3 or Magery.
Add the 50 point Nobility lens.

Aristocrat 300 point template
There are those who have risen above the drudges of society, either through intelligence or through blood. Independent of how they came into power, aristocrats are the political leaders, socialites, artists and philosophers of Diana. They often present themselves as better than those of lower birth, and usually they are right. No aristocrat is alike, often shaped by their own personal interest, the only thing they have in common is that they are aloof, rich and in power.
Choose a country lens.
Attributes [120]: ST 10 [0], DX 12 [40], IQ 14 [80], HT 10 [0]
Secondary Attributes [-15]: HP 10 [0]; Will 13 [-5]; Per 14 [0]; FP 10 [0]; Basic Speed 5.0 [-10]; Basic Move 6 [0].
Advantages [110]: Choose from: Charisma +1 [5], Political Power! 10 [20], Status 2 [10], either Wealthy [20] and Independent Income [10] or Patron(Noble Family, 9 or less, extensive political or social power +50%, equipment +50%) [30], • A further 45 points chosen from: +1 to +2 ST [10 to 20], +1 to +2 DX [20 to 40], +1 to +2 IQ [20 to 40], +1 to +4 HT [10 to 40], +Will [5/level], +Per [5/level], Administrative Rank [5/level], Allies (Bodyguard or servant; Built on 50%; 12 or less) [4], Alternate Identity [5 or 15], Antiquary [5/level] (p. H19), Appearance [4 to 16], Charisma +1 [5/level], Claim to Hospitality (Elite Society) [5 to 10], Combat Reflexes [15], Cultural Adaptability [10], Daredevil [15], Diplomatic Immunity [20], Empathy [15], Fashion Sense [5], Fit [5], Heir (p. B33) [Varies], Independent Income [1/level], Language Talent [10], Legal Immunity [5 to 15], Lucky or Extreme Luck [15 or 30], Rank +1 [5/level], Rapier Wit [5], Reputation (Any) [Varies], Serendipity [15/level], Signature Gear [Varies], Smooth Operator [15/level], Social Chameleon [5], Social Regard(Any) [5], Status +1 [5/level], Very Wealthy [30], Voice [5].or any of the country lens advantages from your native country.
Disadvantages [-50]: Choose from: -50 points chosen from among -1 to HT [-10], -1 to ST [-10], Addiction[Varies], Alcoholism [-15], Bad Sight [-10], Callous [-5], Chummy or Gregariousness [-5 to -10], Clueless [-10], Code of Honor (Gentleman) [-5], Combat Paralysis [-15], Compulsive Carousing [-5*], Compulsive Gambling [-5*], Cowardice [-10*], Debt [-1/level], Dependents [Varies], Duty(Lord, 9-) [-5], Easy to Kill [2 points/level], Fanaticism [-15], Fat [-5], Greedy [-5]*, Gluttony [-5*], Jealousy [-10], Lecherousness [-15*], Post-Combat Shakes [-5*], Reputation(Only likes him or herself) [Varies], Selfish [-5*], Squeamish [-10], Unfit [-5], Unluckiness [-10], or any country lens disadvantage from your native country.
Background Advantages [10]: Choose a 10-point family lens.
Primary Skills [26]: Current Affairs(Politics) and Current Affairs (High Culture) (E) IQ [2] – 14; Dancing (A) DX [2] – 12; Heraldry, Leadership, Politics, Public Speaking, Writing all at (A) IQ+1 [2] – 15; Diplomacy at (H) IQ [2] – 14; Savoir-Faire (High-Society) (E) IQ+2 [4] – 16; • One of Fast-Talk (A) IQ+1 [4] – 15, Intimidation (A) Will+1 [4] -14, Carousing (E) HT+2 [4] – 12 or Sex Appeal (A) HT+1 [4] -13;
Secondary Skills [39]:• One of Brawl (E) DX+2 [4] – 14 or Boxing (A) DX+1 [4] -13; • One of Wrestling (A) DX+1 [4] – 13; or Judo (H) DX [4] – 12; • One of Rapier, Saber, Shortsword or Smallsword, all (A) DX+2 [8] – 14; • One of Shield (Buckler) (E) DX +2 [4] – 14; Cloak or Main-Gauche, both (A) DX+1 [4] – 13; or raise main sword skill to DX+3 [12] – 15; • One of Thrown Weapon (Knife) or Pistol both (E) DX+1 [2] -13; or Bow or Throwing, both (A) DX [2] – 12; • And a further total of 16 among: Acting (A) IQ [2] – 14; Body Language Per [2] – 14; Combat Sport(Rapier or Saber) or Knife both (A) DX [2] – 12; Area Knowledge (Domain), Current Affairs(Any) or Savoir-Faire (any) both (E) IQ+1 [2] – 15; Administration, Connoisseur (any), Finance, Gambling, History, Linguistics, Market Analysis, Musical Composition, Musical Instrument (Any), Philosophy, all (H) IQ-1 [2] – 13; or any of the country lens skills from your native country or 2 more points in any secondary skill to raise it by one level, 6 more points to raise it by two.
Background Skills [15]: Choose a 15-point background lens.
Add the 50 point Nobility lens.

General 300 point template
Massive armies have risen and fallen in the history of Diana. Strong men and women have lead these forces for centuries. Not only are they great leaders but generals are usually at the vanguard of these armies. They are a force to be reckoned with, both on and off the battlefield.
Choose a country lens.
Attributes [180]: ST 12 [20], DX 13 [60], IQ 13 [60], HT 12 [20]
Secondary Attributes [-15]: HP 12 [0]; Will 13 [10]; Per 13 [0]; FP 12 [0]; Basic Speed 6.0 [-15]; Basic Move 6 [0].
Advantages [80]: Born War Leader 2 [10], Military Rank 3 [15], Combat Reflexes [15] and Fit [5] • A further 45 points chosen from: +1 to +2 ST [10 to 20], +1 to +2 DX [20 to 40], +1 to +2 IQ [20 to 40], +1 to +4 HT [10 to 40], +Will [5/level], +Per [5/level], Born War Leader +1 to +2 [5 to 10], Charisma +1 [5], Danger Sense [15], Daredevil [15], Fearlessness [2/level], Gunslinger [25], Hard to Kill [2/level], Hard to Subdue [2/level], High Pain Threshold [10], Lucky or Extreme Luck [15 or 30], Military Rank +1 [5/level], Patron [Varies], Rapid Healing or Very Rapid Healing [5 or 15], Reputation (Any) [Varies], Reputation (Decorated) [Varies], Security Clearance [5], Serendipity [15/level], Signature Gear [Varies], Unfazeable [15], Weapon Master(Single Weapon) or Trained by a Master [20 or 30], increase Fit to Very Fit [+10] or any of the country lens advantages from your native country.
Disadvantages [-60]: Duty(12 or less, Extremely hazardous) [-15] • A further -45 points chosen from: Bad Temper [-10*], Bloodlust[-10*], Berserk[-10*], Delusions(Violence can solve any problem) [-5], Flashbacks(mild) [-5], Greed [-15*], Impulsiveness [-10], Honesty [-10*], Obsession(Advance Military Career or Defeat Particular Enemy) [-5], Overconfidence [-5*], Paranoia [-10*], Reputation(Loose Cannon) [varies], Sense of Duty (Regiment) [-5], Secret (Criminal Record, War Criminal, Utter Rejection to Death) [-5 to -30], Stubbornness [-5], Unluckiness [-10], or any of the country lens disadvantages from your native country.
Background Advantages [10]: Choose a 10-point family lens.
Primary Skills [30]: Administration (H) IQ [4] – 13; Intelligence Analysis, Politics, Public Speaking and Soldier all (A) IQ+1 [4] – 14; Leadership at (A) IQ+3* [4] – 16; Savoir-Faire (Military) (E) IQ+1 [2] – 14; Strategy and Tactics both at (H) IQ+3* [8] – 16;
Secondary Skills [40]: • One of Brawl (E) DX+1 [2] – 14 or Boxing (A) DX [2] -13; • One of Wrestling (A) DX [2] – 13; or Judo (H) DX-1 [2] – 12; • One of Guns(Pistol), Crossbow both (E) DX+1 [2] – 14; or Bow (A) DX [2] – 13; • Knife and Fast-Draw(Any starting weapon) (E) DX+1 [2] – 14; • One of Fast-Talk (A) IQ [2] – 13; Diplomacy (H) IQ-1 [2] – 12; Intimidation (A) Will [2] – 13; Carousing (E) HT+1 [2] -13; or Sex Appeal (A) HT [2] – 12;
Choose one of the following packages:
• One of Axe/Mace, Rapier, Saber, Shortsword or Smallsword, all (A) DX+2 [8] – 15; or (H) Flail DX+1 [8] – 14;
• One of Shield (E) DX +2 [4] – 15; Cloak or Main-Gauche, both (A) DX+1 [4] – 14; or raise main weapon skill to DX+3 for [4] – 16 if (A) or DX+2 for [4] – 15 if (H);
Or:
• Two of Axe/Mace, Rapier, Saber, Shortsword or Smallsword, all (A)DX+1 [4] – 14; or Flail (H) DX [4] – 13;
• One of Shield (E) DX +2 [4] – 15; Cloak or Main-Gauche, both (A) DX+1 [4] – 14; or raise main weapon skill to DX+2 for [4] – 15 if (A) or DX+1 for [4] – 14 if (H);
Or:
• One of Polearm, Spear, Staff, Two-Handed Axe/Mace or Two-Handed Sword (A) DX+3 [12] – 16; or Two-Handed Flail (H) DX+2 [12];
• A further total of 16 points among: Camouflage, First Aid, Gesture, Savoire-Faire(any) all (E) IQ+1 [2] – 14; Armoury (Body Armor), Armoury(Heavy Weapons), Armoury(Missile Weapons), Armoury(Small Arms), Artillery(Cannon or Catapult), Connoisseur(Weapons or Tactics), Explosives(Demolition), Forward Observer, Heraldry, Navigation(any), Propaganda or Weather Sense all (A) IQ [2] – 13; Diplomacy or Pyschology both (H) IQ-1 [2] – 12; Fast-Draw (Any), Gunner(Cannon, Catapult or Machine Gun), Riding (E) DX+1 [2] - 14; Scrounging (E) Per+1 [2] – 14; Observation or Survival (A) Per [2] – 13; or Hiking (A) HT [2] – 12; or any of the country lens skills from your native country or 2 more points in any secondary skill to raise it by one level, 6 more points to raise it by two.
Background Skills [15]: Choose a 15-point background lens.
Add the 50 point Nobility lens.

Magnate 300 point template
Technology marches on, guided by the magnates of Diana. Part inventor, part tycoon, these men and women shape the world by producing new gizmos and gadgets and then exploiting these inventions. Their creations are both admired and feared, as progress is a double-edged blade. The Church of Man often sponsors inventors that they consider promising. Fierce competition exists between the different magnates, as it is only a matter of time until a new invention is made which will change the face of the world.
Choose a country lens.
Attributes [120]: ST 10 [0], DX 12 [40], IQ 14 [80], HT 10 [0]
Secondary Attributes [0]: HP 10 [0]; Will 14 [0]; Per 14 [0]; FP 10 [0]; Basic Speed 6.00 [0]; Basic Move 6 [0].
Advantages [75]: Business Acumen 1 [10], Gadgeteer [25], Gizmos 1 [5], Independent Income 5 [5] • A further 30 points chosen from: +1 to +2 ST [10 to 20], +1 to +2 DX [20 to 40], +1 to +2 IQ [20 to 40], +1 to +4 HT [10 to 40], +Will [5/level], +Per [5/level], Allies (Bodyguard or servant; Built on 50%; 12 or less) [4], Artificer [10/level], Business Acumen +1 [10/level], Charisma +1 [5/level], Claim to Hospitality (High-Society) [5 to 10], Combat Reflexes [15], Common Sense [10], Eidetic Memory [5], Fearlessness [2/level], Fit [5], Gizmos +1 or +2 [5 or 10], High Manual Dexterity 1-4 [5/level], Independent Income [1/level], Intuition [10], Lightning Calculator [2 or 5], Lucky or Extreme Luck [15 or 30], Magery 0 to 3 [5 to 35], Rapier Wit [5], Reputation (Any) [Varies], Serendipity [15/level], Signature Gear [Varies], Single-Minded [5], Social Regard(Any) [5], Status +1 [5/level], Very Wealthy [30], Voice [5].or any of the country lens advantages from your native country.
Disadvantages [-50]: -50 points chosen among :Absent-Mindedness [-15], Bully [-10*], Callous [-5], Charitable [-15*], Clueless [-10], Code of Honor (Gentleman’s) [-10], Combat Paralysis [-15], Cowardice [-10*], Fat [-5], Greed [-15*], Honesty [-10*], Insomniac(Mild) [-10], Jealousy [-10], Megalomania [-10], Miserliness [-10*], Oblivious [-5], Obsession(Finish Great Work) [-5*], Overconfidence [-5*], Post-Combat Shakes [-5], Selfish [-5*], Squeamish [-10*], Stubbornness [-5], Unfit [-5], Unluckiness [-10], Workaholic [-5], or any country lens disadvantages from your native country.
Background Advantages [10]: Choose a 10-point family lens.
Primary Skills [40]: One of Alchemy (VH) IQ+3 [20] – 17; or Engineer(Artillery, Civil, Clockwork, Combat, Electrical, Materials, Mining, Small Arms, Ships or Warjacks) (H) IQ+4 [20] – 18; • Expert Skill(Area of expertise) (H) IQ [4] – 14; • Current Affairs (Science & Technology) (E) IQ [1] – 14; • Administration and Merchant at (A) IQ+2 [4] – 16; Connoisseur (Area of expertise) and Research all (A) IQ+1 [4] – 15;
Secondary Skills[16]: One of Brawl (E) DX+2 [4] – 14 or Boxing (A) DX+1 [4] -13; • One of Wrestling (A) DX+1 [4] – 13; or Judo (H) DX [4] – 12; • One of Rapier, Saber, Shortsword or Smallsword, all (A) DX+1 [4] – 13; • Pistol (E) DX+2 [4] -14; • A further 26 points chosen among: Area Knowledge(Any), Savoir-Faire(High-society) (E) IQ+1 [2] – 15; Armoury (Any), Artillery, Connoisseur (Any), Leadership, Machinist, Mechanic or Politics (A) IQ [2] – 14; Accounting, Economics, Finance or Market Analysis at (H) IQ [2] – 14; Artist(Drawing or Painting), Economics*, Astronomy, Chemistry, Geology, Literature or Mathematics (H) IQ-1 [2] – 13; Physics, Thaumatology or Weird Science (VH) IQ-2 [2] – 12; or any of the country lens skills from your native country or 2 more points in any secondary skill to raise it by one level, 6 more points to raise it by two.
Background Skills [15]: Choose a 15-point background lens.
Add the 50 point Nobility lens.
Master Mind 300 point template
Dark figures conspire in the shadows of civilization, secretly moving the pawns in the chess game of life. These master minds are not necessarily evil, but they are willing to do things that most ordinary men would consider vile and wrong. The ends justify the means. The nations of Diana are their canvas and plots, schemes and murder are their tools.Choose a country lens.
Attributes [140]: ST 10 [0], DX 12 [40], IQ 15 [100], HT 10 [0]
Secondary Attributes[0]: HP 10 [0]; Will 15 [0]; Per 15 [0]; FP 10 [0]; Basic Speed 6.25 [0]; Basic Move 6 [0].
Advantages [71]: Contact Group(Spy Network (Capital City), skill 15 or less, frequency of appearance 12 or less, usually reliable) [8], Contact Group(Spy Network (Any city), skill 15 or less, frequency of appearance 12 or less, usually reliable) [8], Charisma [5], • A further 50 points chosen from: +1 to +2 ST [10 to 20], +1 to +2 DX [20 to 40], +1 to +2 IQ [20 to 40], +1 to +4 HT [10 to 40], +Will [5/level], +Per [5/level], Allies (Bodyguard or servant; Built on 50%; 12 or less) [4], Alternate Identity [5 or 15], Appearance [4 to 16], Charisma +1 [5/level], Clerical Investment [5]; Combat Reflexes [15], Common Sense [10], Criminal Status [5/level], Cultural Adaptability [10], Daredevil [15], Empathy [15], Fearlessness [2/level], Fit [5], High Manual Dexterity 1-4 [5/level], Illuminated [15], Independent Income [1/level], Intuition [10], Language Talent [10], Lucky or Extreme Luck [15 or 30], Rank +1 [5/level], Rapier Wit [5], Reputation (Any) [Varies], Serendipity [15/level], Signature Gear [Varies], Single-Minded [5], Smooth Operator [15/level], Social Chameleon [5], Social Regard(Any) [5], Status +1 [5/level], Very Wealthy [30], Voice [5].or any of the country lens advantages from your native country.
Disadvantages [-50]: -50 points chosen from among Addiction[Varies], Alcoholism [-15], Bad Sight [-10], Bloodlust [-10*], Bully [-10*], Callous [-5], Chummy or Gregariousness [-5 to -10], Code of Honor (Gentleman or Professional) [-5], Compulsive Behavior [-5*], Cowardice [-10*], Debt [-1/level], Dependents [Varies], Easy to Kill [2 points/level], Fanaticism [-15], Fat [-5], Greedy [-5]*, Gluttony [-5*], Jealousy [-10], Kleptomania [-15*], Lecherousness [-15*], Loner [-5*], Megalomania [-10], No Sense of Humor [-5], Overconfidence [-5*], Paranoia [-10], Reputation(Only likes him or herself) [Varies], Sadism [-15*], Selfish [-5*], Social Stigma(Criminal Record) [-5], Squeamish [-10], Trickster [-15*], Unfit [-5], Unluckiness [-10], or any country lens disadvantages from your native country.
Background Advantages [10]: Choose a 10-point family lens.
Primary Skills [18]: Savoir-Faire(High-Society) and Savoir-Faire(Mafia) (E) IQ+1 [2] – 16; Leadership and Public Speaking at (A) IQ [4] – 16*; Administration and Politics all (A) IQ [2] – 15; Administration and Strategy (H) IQ-1 [2] – 14; • One of Fast-Talk at (A) IQ+1 [4] – 17*; Diplomacy at (H) IQ [4] – 16*; Intimidation at (A) Will+1 [4] – 17*; Carousing at (E) HT+2 [4] -15*; or Sex Appeal at (A) HT+1 [4] – 14*;
Secondary Skills[46]: Knife (E) DX+2 [4] – 14; Fast-Draw(Knife) (E) DX [2] – 12; Poisons (H) IQ-1 [2] – 14; • One of Brawl (E) DX+2 [4] – 14 or Boxing (A) DX+1 [4] -13; • One of Wrestling (A) DX+1 [4] – 13; or Judo (H) DX [4] – 12;
• One of Rapier, Saber, Shortsword or Smallsword, all (A) DX+2 [8] – 14; • One of Shield (Buckler) (E) DX +2 [4] – 14; Cloak or Main-Gauche, both (A) DX+1 [4] – 13; or raise main sword skill to DX+3 [12] – 15; • One of Thrown Weapon (Knife) or Pistol both (E) DX+1 [2] -13; or Bow or Throwing, both (A) DX [2] – 12;
• A further 16 points chosen among: Area Knowledge(Any), Current Affairs (any) or Gesture all (E) IQ+1 [2] – 16; Acting, Fast-Talk, Gambling, Holdout, Lockpicking, Merchant, Propaganda, Shadowing, Smuggling, Streetwise or Traps all (A) IQ [2] – 15; Accounting, Administration, Economics, Finance, Forgery, Philosophy(Any) or Tactics all (H) IQ-1 [2] – 14; Carousing (E) HT+1 [2] – 11; Sex Appeal (A) HT – 11; Scrounging (E) Per [2] – 16; Body Language or Search both (A) Per [2] – 15; Detect Lies (H) Per-1 – 14; Fast-Draw(any), Forced Entry or Garrote all (E) DX+1 [2] – 13; Erotic Art, Filch or Stealth (A) all DX [2] – 12; Acrobatics, Escape, Pickpocket or Sleight of Hand all (H) DX-1 [2] – 11; or any of the country lens skills from your native country or 2 more points in any secondary skill to raise it by one level, 6 more points to raise it by two.
Background Skills [15]: Choose a 15-point background lens.
Add the 50 point Nobility lens.