Sunday, September 18, 2011

Blut Und Eisen: Preview 3: Vincenze, Cyren and Kordov


The Kingdom of Cyren:

The rolling hills and glorious cities of Cyren have been the envy of many countries. The country was never completely conquered by the witches, and during their reign it was a seat of resistance and a beacon of hope. Its people are free and passionate, sometimes a bit too much. Their single-mindedness and passion has resulted in great inventions, the most recent of these being the railways that are now fueling the countries’ economy. Cyren also has the largest fleet of all the Dianan countries, making it a colonial juggernaut. Strangely enough, innovative Cyren has made an alliance with Savgos, a country which values tradition. It also has colonized parts of Arnesia. King Borgas used to be an adventurer, his exploits in Arnesia are well known and he personally founded King’s Anchorage. But the Bear has grown old, leaving the country weak and vulnerable. It always tolerated the Holy Sovereignty ruling over Icarius, but through clever manipulation the pope managed to gain control over several of the kingdom’s provinces. The Cyrenians have become paranoid and mistrusting of the papacy. Now it has requested more land, fueling a possible civil war. Because of this, they have pulled back the regiments that used to enforce the Vincenzan borders against Cyren’s arch nemesis Kordov, further destabilizing the region. The Cyrenians value their freedom above all things and are willing to sacrifice almost anything for it, even their lives.

Advantages: Choose from: Daredevil [15], Danger Sense [15], Gunslinger [25], Higher Purpose(Save my buddies) [5], Luck or Extraordinary Luck [15 or 30], Patron(Cyren) [Varies], Rapier Wit [5], Serendipity [15/level], Single Minded [5]. Voice [10]

Disadvantages: Choose from: Callous [-5], Charitable [-15*], Code of Honor (Chivalry, Gentleman’s, Mercenary’s or Soldier’s) [-5 or -10], Compulsive Carousing [-5*], Cowardice [-10*], Greed [-15*], Impulsiveness [-10*], Intolerance (Heavenly Sovereignty, Kordovan, Strom Loyalists, or Free Principalities) [-5], Laziness [-10*], Lecherousness [-15*], On the Edge [-15*], Overconfidence [-5*], Paranoia [-10*], Secret(Lorroan, Traitor or War Criminal) [-10 to -30], Selflish [-5], Selfless [-5], Sense of Duty (Cyren) [-10], Social Stigma(Criminal Record or minority group) [-5 to -10], Stubborness [-5] or Trickster [-15*]

Skills: Choose from:Engineer(Civil, Clockwork, Combat, Mining, Small Arms or Trains), Fast-draw(Pistol) (E) DX+1 [2], Guns(Pistol) (E) DX+1 [2], Leadership (A) IQ [2]

The Kordovan Empire:

The empire suffered the most from the reign of the witches; it was the last country to be freed almost three hundred years ago. When it had finally cast off its chains, its territories were divided, resulting in the birth of Strom and Vincenze. Now Kordov is the seat of power of the Vostrakovna family, ruled by Emperor Alexavius. Many statues of the benevolent dictator decorate the capital Korsk, which is the crown jewel of the great empire. The Motherland’s cold winters are legendary; the cold harsh climate and the lack of natural resources even out the balance of power towards the smaller countries. Kordovans are known for their stubbornness and patriotism, which are prevalent throughout the empire, despite the many different cultures present within it. Kordovans are expected to serve in the military for at least two years, independent of faith, sex or creed. This ensures that every adult woman or man knows how to defend him- or herself in the rugged wastelands of the Motherland. Conveniently, this also gives the empire the largest standing army in Diana. Kordovans are the not very religious, preferring to have faith in the Motherland, but every religion is accepted within its borders, as long as those religions put the empire first. The empire always has to deal with small insurrections, but grand-general Irsan, also known as the Beast of Savok, has proven himself to be a brutally efficient leader, quickly dealing with these upstarts. Recently he has efficiently dealt with Yukovi tribes, granting the emperor’s son, Grigori his first command. Through clever use of diplomacy and force the Yukovi insurrection has been silenced, some say mostly through Grigori’s diplomatic skills. He has granted the Yukovi the right to maintain their prince-lords, as long as they serve the empire, solving a conflict that had crippled the empire for decades. With the Yukovi rebels defeated, the empire turns its gaze south, towards its old lands which have been cowardly taken after the defeat of the witches. The Motherland needs to be complete again.

Advantages: Choose from: Combat Reflexes [15], Hard To Kill [2/level], Hard To Subdue [2/level], Heroic Archer [20], Fearlessness [2/level], Fit [5] or Very Fit[15], Higher Purpose(For the Motherland!) [5], High Pain Threshold [10], Indomitable [15], Luck [15], Military Rank 1 [5], Single-Minded [5], Unfazeable [15], Voice [10]

Disadvantages: Choose from: Alcoholism [-15*], Bad Temper [-10*], Bully [-10*], Callous [-5], Code of Honor (Gentleman’s, Soldier’s or Mercenary’s) [-5 or -10], Compulsive Carousing [-5*], Fanaticism [-15], Flashbacks [-5], Intolerance (Other nation or other races) [-5], Megalomania [-10], Lecherousness [-15*], Secret(Republican, Traitor or War Criminal) [-10 to -30], Overconfidence [-5*], Selfless [-5], Sense of Duty (The Motherland) [-10], Social Stigma(Criminal Record, Has Not Served The Army or minority group) [-5 to -10] or Stubbornness [-5]

Skills: Choose from: Axe/Mace (A) DX [2]; Fast-Draw(Axe/Mace) (E) DX+1 [2]; Propaganda (A) IQ [2]; Savoir-Faire (Military) (E) IQ+1 [2]; Soldier (A) IQ [2]; Survival (A) Per [2];

The Kingdom of Vincenze

Before it was conquered by Kordov and subsequently by the witches, Vincenze was a country of great heroes and monstrous villains. These legends are still glorified by kingdom in many great paintings and operas, fueled by a recent longing to go back to these old days of glory. Its rich history and rolling hills filled with wheat and other crops is why it is sometimes also known as the Golden Country. However, these are troubling times for the kingdom. Ever since the Holy Sovereignty has declared independence from Cyren. The old Vincenzan ally always managed to limit Kordovan aggression towards its noble neighbor, but now there are troop movements on the borders. Further there is the civil war in Strom, which has partially spilled over into Vincenzan lands. To keep this threat in check, the kingdom tried to restore order by annexing several of Strom’s regions. Both Kordov and Cyren urged king Leto II to return these properties, which he grudgingly did. The King’s Gift, as this political catastrophe is known, caused an uproar both in the House of Commons and the House of Lords who voted against the restoration of the Strom lands. Prime Minister Dante di Forza has tried to limit the power of the monarchy since that day. During Leto’s reign these plans have always failed due to the king’s popularity, but the early death of the king has left the country in charge of queen Katharina and without a male heir. Katharina was never a ruler, but the people love her, granting her some protection from the ambitious nobility and the cunning bourgeoisie. The nobility still controls most of the country, often trying to emulate the romanticized heroes of old, but the bourgeoisie is benefiting from the many trade lanes that pass through the country. Both factions are in favor of a stronger military presence, both in Vincenze itself and in its Arnesian colonies. Vincenze always used to rely on its famous knights with their magical skills and distinctive gothic heavy armor, but the army is updating itself at an unprecedented pace. The magical swords are replaced with pistol and rifle and there are suggestions to conscript troops. Times are changing.

Advantages: Choose from: Business Acumen [10/level], Charisma [5/level], Cultural Adaptability [10], Danger Sense [15], Empathy [5 or 15], Fearlessness [2/level], Gunslinger [25], Magery [5], Social Chameleon [5], Luck or Extraordinary Luck [15 or 30], Patron(Country, Noble, Noble Family or Member of Parliament) [Varies], Rapid Healing [5], Rapier Wit [5], Serendipity [15/level], Social Chameleon [5], Smooth Operator [15/level], Voice [10]

Disadvantages: Choose from: Chummy [-5], Code of Honor (Chivalry, Gentleman’s, Mercenary’s or Soldier’s) [-5 or -10], Compulsive Carousing [-5*], Guilt Complex [-5], Honesty [-10*], Impulsiveness [-10], Intolerance (Any nation, nobility or bourgeoisie) [-5], Lecherousness [-15*], On the Edge [-15*], Overconfidence [-5*], Paranoia [-10*], Secret(Republican, Traitor or War Criminal) [-10 to -30], Selfish [-5*], Sense of Duty (Vincenze) [-10], Social Stigma(Criminal Record or minority group) [-5 to -10] or Trickster [-15*]

Skills: Choose from: Acting (A) IQ [2]; Artist(Any) (H) IQ-1 [2]; Dancing (A) DX [2]; Diplomacy (H) IQ-1 [2]; Falconry (A) IQ [2]; History(Vincenze or Romantic Heroes) (H) IQ-1 [2]; Musical Composition (H) IQ-1 [2]; Musical Instrument(Flute or Violin) (H) IQ-1; Literature (H) IQ-1 [2]; Poetry (A) IQ [2]; Rapier (A) DX [2]; Riding (A) DX [2]; Singing (E) HT+1 [2]; Savoir-Faire (E) IQ+1 [2]; Stage Combat (A) DX [2]; Whip (A) DX [2]; Writing (A) IQ [2];

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